It's nice to get some use for my wounded figures
One of Guy's units was very quickly seen off by the RMLI proving how difficult it is to attack formed Imperial infantry who get a plus one on every dice roll. The same unit them put paid to the force I sent in to assist.
One of Guy's units was driving the KRRC back and I was at the gates of the strongpoint when we had to stop (it was a school day and was well past Guy's bedtime!). If we had continued it could have gone either way. The RMLI had destroyed two of our units but we still had four on the table. The KRRC were on the run but the Camel Corps were safely ensconced in the building and were shooting away from the rooftops.
A few things we need to check:
1. The rules for charging artillery.
2. The role of extra-unit leaders (morale?)
3. Two units attacking one.
4. Throwing spears during a charge.
A few things I learnt: Beja swordsmen get an extra 1 added to their dice in melee which brings them up to the British level - Perry order going in! Spread warband units out as the shooting arcs are tighter than in WAB, for example. If playing as the British ensure there is infantry support to defend a gun.
Hopefully we can get another game in after I return from my next batch of travels. I will have finished my first unit of Beja -mounted cavalry by then too!