Showing posts with label Wargames. Show all posts
Showing posts with label Wargames. Show all posts

Wednesday, September 22, 2010

Another Sudan Wargame...

The British patrol on the left had to reach the outpost in the centre

Well, almost exactly one year after my last wargame I was back at Guildford having another Sudan game organised by Keith and joined, this time, by Matt and Alastair, authentically commanding the Black Watch.

This time we used a set of rules I hadn't come across before called Flying Lead. These are a semi-skirmish set which allow for either unit or individual movement. All actions are dice activated and contain a high element of chance as whilst each individual or group can throw up to three activation dice if you fail to meet the activation level of your troop types on the majority of your dice (eg: only get one out of three) then your turn finishes (even if you have only moved one person) and the other side gets their go.



Initially, I have to say I found the rules totally baffling (I have always found the gaming part of wargaming tricky!) but by the end of the second game I was starting to work out some of the strategies involved and would happily give them another go. I think part of the problem was that I didn't have a copy of the rules so it was somewhat akin to trying to work out how to play a trumpet just by observing someone blowing and making seemingly random moves on the valves.

But I will pick up a copy of Flying Lead as they seem ideal for small actions: we had about 35 Beja against about 13 British and a Gatling Gun (which was horribly powerful-when it worked!).


The leafy Sudan


Keith set up a rather leafy part of the Sudan (we decided it must be very close to the Nile) and the objective of the first game was for a British patrol at the edge of the board to reach their stronhold in the centre. Keith and I, as the Mahdists, had to stop them. We had one unit of 10 Beja with rifles, one unit of 10 with spears and five camel mounted cavalry (the first time I had used them in a game) plus a late resevre of another unit of 10.


Skulking in the wadi


Keith had trouble getting his Beja with rifles to move at all and once I had been on the receiving end of some rifle fire I decided to hide my troops in a wadi or a palm grove, much to the derision of my opponents. However anytime any of my chaps put their heads out of cover they promptly got shot: too much open ground to cover with too short a movement phase. The first game ended with the Black Watch arriving at their stronghold with very little opposition.


The Beja strike back!


In the second game, Keith increased the amount of cover available close to the outpost and this time I did manage to close to action and actually inflict a few casualties but it was another clear win for the infidels.


The nasty Gatling gun


On reflection, I think that the rules are maybe a bit too generic for the Sudan and we probably didn't have enough men on the Mahdist's side to make a closer game of it. Outnumbering by two to one against troops armed with rifles and a Gatling gun is not enough! They would work much better against similarly armed and equal troops and look forward to trying them out for WW1 for example.

Nevertheless, it has enthused me to try to finish my unit of Beja camel troops. I painted another two for the game, including a standard bearer, and applied some of the Citadel dead grass to the bases. I think I only have to paint four more and I have the eighteen I need to represent the Beja mounted force at El Teb and Tamai.



Perry plastic three ups



On a wider Sudan front I am very much looking forward to the Perry plastic Mahdists and hope they will contain some early Ansar. I have seen a picture of some of the three ups and they at least contain plastic Beja and the later post Fuzzy hair beja (presumably a head option).



Splendid cover too



Talking of the Perries, I bought a copy of their new book on the Sudan Wars Go Strong into the Desert by Mike Snook when I was at Colours the other week. It really is definitive and has fabulous illustrations, including fascinating present day photographs of the battlefields. Everyone who wargames the Sudan should get a copy!

Tuesday, September 15, 2009

A Sudan Wargame!

The British Outpost - lovely model!

It's over three years since I started this blog and my interest has, as ever, waxed and waned somewhat. However, I still regard this as my main period so was delighted to actually get a game in for the first time at Guildford on Monday. This was down to Keith at the club who suggested a game as he has some Sudan War figures (some very nicely painted Camel Corps made an appearance) too.
We decided to use The Sword and the Flame which I had played once before about four years ago and Keith had never played. There was, as a result, a lot of rulebook consulting which, hopefully, next time won't happen quite so much.
Guy's Rub of 60 figures comes around and over the hill

We played the attack on a British strongpoint scenario. Keith had a unit each of Kings Royal Rifle Corps, Camel Corps and Royal Marines Light Infantry plus a Naval Brigade Gatling Gun (inevitably). I had six units of Beja. We didn't fuss too much about points values of each side and this seemed about right. My little boy, Guy, joined me on the Mahdist side which was just as well given we had over 120 individually based figures to move per turn. It makes me realise that my plan to refight El Teb and Tamai with 300 on the Beja side will be an all day job!
The RMLI had already driven off one unit and are dealing with the second
Keith had a nice desert building but it wasn't quite big enough to hold his force so we spread the British units out a bit with the RMLI outside the compound. This had one negative effect (for the Beja, anyway) in that because the fortified area wasn't at the centre of the table any Beja attacking the RMLI who were driven back (3xD6 of running required) exited the table and were lost. We must make sure that next time the defended area is exactly in the centre giving the attackers a chance to regroup.
Osman Digna sends in his first unit against the Naval Brigade Gatling gun

Tactically, the Beja weren't brilliant in that they attacked in three groups. Given Keith only had four units we should have spread our six units out more. But the table was against one wall and Keith was sitting on the other side of the board (although he sportingly offered to move) so we naturally kept largely to one side of the board too. I could always argue that perhaps this reflects some terrain issues but next time we need to be more flexible in our deployment!
The Gatling Gun struck first but wasn't as destructive as we had feared (I suspect we were lucky-under the rules you can suffer up to 12 casualties). The Beja took a few casualties but carried on in their charge.


It's nice to get some use for my wounded figures

One of Guy's units was very quickly seen off by the RMLI proving how difficult it is to attack formed Imperial infantry who get a plus one on every dice roll. The same unit them put paid to the force I sent in to assist.

My first unit got bogged down in rough terrain so it was my second that charged and took the Gatling Gun. We were not quite sure if we were handling the rules for attacking artillery correctly as we had 18 Beja against 4 Naval brigade so they didn't have a chance in hand to hand combat. But then, on every occasion we found that the rules worked reasonably realistically so maybe the lesson is don't use a gun without infantry to defend it.

A date with destiny (or at least a Gatling Gun)

One of Guy's units was driving the KRRC back and I was at the gates of the strongpoint when we had to stop (it was a school day and was well past Guy's bedtime!). If we had continued it could have gone either way. The RMLI had destroyed two of our units but we still had four on the table. The KRRC were on the run but the Camel Corps were safely ensconced in the building and were shooting away from the rooftops.

A few things we need to check:

1. The rules for charging artillery.

2. The role of extra-unit leaders (morale?)

3. Two units attacking one.

4. Throwing spears during a charge.

A few things I learnt: Beja swordsmen get an extra 1 added to their dice in melee which brings them up to the British level - Perry order going in! Spread warband units out as the shooting arcs are tighter than in WAB, for example. If playing as the British ensure there is infantry support to defend a gun.

Hopefully we can get another game in after I return from my next batch of travels. I will have finished my first unit of Beja -mounted cavalry by then too!

Thursday, July 02, 2009

Sudan Wargame in prospect!


I haven't painted any Sudan figures for months but I recently got an e-mail from Keith at Guidford Wargames Club (see his blog here: http://scallwargaming.blogspot.com/) offering a Sudan game. I still haven't got enough figures painted (around 85 Beja and 50 British) but he has 60 Ansar and some British too so it looks like we are all go for August 24th! This will give us both time to paint some more figures. I have already dug out some Beja I had based but not undercoated for working on this weekend and I will get going on some more Highlanders too. This gives me a real incentive to move the army along! I'll be spending a couple of weeks, at least, with my wife and children (work permitting: I am trying to organise visits to Canada and Argentina so they don't clash) at the family house in Cowes for some of the school summer holiday and usually get quite a few figures done down there when we're not sailing.


I suspect it will be a fantasy Sudan battle as Keith's British figures seem to be mainly Camel Corps and mine are from the earlier battles of El Teb and Tamai but it will be great to get them onto the table for the first time. I will start the John Wilcox novel Siege of Khartoum this weekend as well, to keep me in the mood!